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  1. VisEntities

    Custom Gather Rates 1.0.1

    Custom Gather Rates lets you configure how much players receive when gathering resources. You can set global multipliers that apply to everyone, or create permission-based profiles that give certain players (like VIPs) increased rates. The plugin supports all major gather types: resource...
  2. VisEntities

    Tree House 1.5.0

    Tree House transforms jungle vine trees into claimable building platforms. Players can claim trees by holding the use key, which spawns a starter platform and opens up the tree as a buildable zone. Once claimed, trees are protected from damage. Configure what percentage of trees on the map can...
  3. VisEntities

    Reforestation 1.5.0

    This Rust plugin helps keep your map from looking dull and dead by automatically planting new trees after existing ones are harvested. This ensures forests remain dense and don’t become barren as players chop them down throughout the wipe. [H2 id='Recommended+Plugins']Recommended...
  4. VisEntities

    Fallen Tree Remains 1.2.0

    This Rust plugin adds a QoL to tree cutting by making trees leave behind a dead log and a stump when chopped down, instead of just disappearing. [H2 id='Dead+Logs']Dead Logs[/H2] Dead logs are reflective of the tree's biome. For example, if you cut down a tree in the arctic biome, the...
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Chat commands start with a /, while console commands can be entered directly in the F1 console or server console. Use find <keyword> in console to search for available commands related to the plugin. Parameters in < > are required, while [ ] are optional.
This plugin uses Oxide's permission system. Grant or revoke permissions using oxide.grant and oxide.revoke. You can assign them to individual players or groups using their Steam id or group name.
Settings are stored in the config file found under the config/ directory. You can edit this file manually, then reload the plugin to apply your changes.
Persistent data is saved in the data/ directory. This includes things like saved settings, usage stats, or player progress depending on the plugin. Deleting a data file will reset stored progress or customizations.
Language files are located in the lang/ folder. To translate messages, copy the en.json file into your target language folder (e.g. fr, de) and edit the values. Reload the plugin after changes to apply new messages.
This section lists public methods exposed by the plugin for use in other plugins. You can call these via the CallHook method. Ensure the plugin is loaded before calling its API to avoid null reference errors.
These are custom hooks that other plugins can listen for. Simply define a method with the same name and expected parameters in your plugin to handle the event. Hooks are triggered at key moments and are useful for extending or reacting to plugin behavior.
These hooks are injected into the game's code using Harmony. They let the plugin run code at key points in the game's internal logic. You can return values to block or modify behavior. Use with caution — these are powerful and can affect core mechanics.
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