Deployables Can Be Placed Sideways or Flipped on Walls

Wild Shadow

Customer
Hi VisEntities,

Already a very good plugin, I had a question about the stability option?

Is there a way to block stability for deployables but not for constructions?


just to avoid this:
1760636355389.png



Have a good end of the day!

Shad
 
Hi,


I'm back on the stability topic, but with a different problem this time! I noticed an issue on my server: a player managed to place entities on the ceiling or walls of a base that wasn't in the jungle or built on a tree. The server stability setting was, of course, set to server.stability true.

I investigated possible plugin conflicts, but after removing yours, the problem no longer occurred.

So far, this has only happened to one player.

For security reasons, I had to temporarily disable the plugin while waiting for your response.

Thank you and have a good weekend.


Shad.


capture the player's base:
sss.png
images.png
image.png
box.png
 
I'm back on the stability topic, but with a different problem this time! I noticed an issue on my server: a player managed to place entities on the ceiling or walls of a base that wasn't in the jungle or built on a tree. The server stability setting was, of course, set to server.stability true.
Sounds like the plugin didn't remove the player's building privilege when they left the tree build zone, which let them keep building there. Do you remember anything specific about that player? Like did they disconnect, teleport, or maybe the server restarted? Any of that could help me figure out why it didn't catch them leaving the zone and remove the privilege properly
 
Sounds like the plugin didn't remove the player's building privilege when they left the tree build zone, which let them keep building there. Do you remember anything specific about that player? Like did they disconnect, teleport, or maybe the server restarted? Any of that could help me figure out why it didn't catch them leaving the zone and remove the privilege properly
Hi Dana, there was no restart, I'll check with him for disconnections/teleportation, but what seems strange to me is that I don't see his steam id in the claim tree in data.

I'll get back to you when I have more information on the actions taken before he could be without stability.

Happy Sunday,


Shad
 
This was an issue on my server as well. The player who first discovered it had never built a tree house and his base was nowhere near the jungle. I suspect it just got missed but I first reported my experience at the end of August in the beta thread
 
Hi VisEntities,

Already a very good plugin, I had a question about the stability option?

Is there a way to block stability for deployables but not for constructions?


just to avoid this:
View attachment 979


Have a good end of the day!

Shad
Hello, I'm returning to the original topic of this discussion.

I'm still having stability issues. I find it frustrating that players can place objects on walls. Do you plan to work on this in the future, or is it impossible?

Also, when bases decay or are raided, structures/items remain suspended in mid-air. Do you think you'll be able to do anything about this in the future ?
1764193484426.png


Thank you,

-Shad
 
Hey,
1) Deployables can be placed sideways - can anything be done to fix that?
2) We have a planting plugin (Place Anything) that allows to plant trees, including vine treees) - After plugin reload it sometimes allows to claim those treees, so players can stack the buildings vertically. Anything we can do to prevent that? I've tried adding vine trees to blocked prefab list - no luck.
3) When building foundation disappears, the rest of the building still hangs in the air

See attached vide with examples
https://youtu.be/jzcBG9l5mHM
 
1) Deployables can be placed sideways - can anything be done to fix that?
That's just how it works with freebuild enabled in the tree zone. I'm testing a little workaround for it

2) We have a planting plugin (Place Anything) that allows to plant trees, including vine treees) - After plugin reload it sometimes allows to claim those treees, so players can stack the buildings vertically. Anything we can do to prevent that? I've tried adding vine trees to blocked prefab list - no luck.
I think you might want to add the item you're initially placing, the seed prefab. Since the vine tree itself gets spawned afterward and isn't placed directly by the player. Give that a try?

4) When stability enabled in config - it allows to build only 3 floors up
Like is Disable Stability Inside Tree Build Zones set to true or false?

If it's set to false, Rust's default stability rules kick in, so players need to build supports to go higher
If it's true, they can build freely within the tree zone without worrying about that
 
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