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  • Portable Fort
    5.00 star(s)
    Plugin works wonderfully! When you are adding the grenade to the Loottable, ensure you match up...
    • xlr8tednergy
  • Clan Tag First
    5.00 star(s)
    Thanks a lot! 🙌 Finally, the perfect fix I’ve been searching for! Huge respect for making this...
    • Cr7ypto
  • Enemy Health Bar
    5.00 star(s)
    Like all of VisEntites plugins, this is easy to set up and configure to your liking - samples...
    • (Manky)sieve
Gamemode FFA
Gamemode FFA 1.1.1 10.00 USD
Everyone is your target. Get the most kills to win
Gamemode Gun Game
Gamemode Gun Game 1.1.1 10.00 USD
Progress through weapons with each kill. The first to complete wins
Gamemode Core
Gamemode Core 1.4.2 15.00 USD
The heart of every gamemode
One Time Bag
One Time Bag 1.0.0
Turns sleeping bags into single-use respawn points
Overflow To Backpack
Sends overflow items to your backpack when your inventory is full
Extended Demolish
Lets you change how long players can demolish their own structures
Armory
Armory 1.2.0 10.00 USD
Gives players instant access to a box with unlimited supplies
Rotating Gear
Equips players with a random loadout at set intervals
Kill Awards
Kill Awards 1.2.0
Gives players rewards for every set number of kills
Safe Respawn
Safe Respawn 1.3.1
Gives players temporary protection after spawning
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This plugin uses Oxide's permission system. Grant or revoke permissions using oxide.grant and oxide.revoke. You can assign them to individual players or groups using their Steam id or group name.
Chat commands start with a /, while console commands can be entered directly in the F1 console or server console. Use find <keyword> in console to search for available commands related to the plugin.
Settings are stored in the config file found under the config/ directory. You can edit this file manually, then reload the plugin to apply your changes.
Persistent data is saved in the data/ directory. This includes things like saved settings, usage stats, or player progress depending on the plugin. Deleting a data file will reset stored progress or customizations.
Language files are located in the lang/ folder. To translate messages, copy the en.json file into your target language folder (e.g. fr, de) and edit the values. Reload the plugin after changes to apply new messages.
This section lists public methods exposed by the plugin for use in other plugins. You can call these via the CallHook method. Make sure the plugin is loaded before calling its API to avoid null reference errors.
These are custom hooks that other plugins can listen for. Simply define a method with the same name and expected parameters in your plugin to handle the event. Hooks are triggered at key moments and are useful for extending or reacting to plugin behavior.
These hooks are injected into the game's code using Harmony. They let the plugin run code at key points in the game's internal logic. You can return values to block or modify behavior. Use with caution — these are powerful and can affect core mechanics.
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