Resources by VisEntities

No Stuck Arrows
Fixes arrows and spears remaining stuck on players even after they respawn
Minigun Reload Anywhere
Allows reloading the minigun anywhere without needing a workbench
Offline Furnaces
Turns off furnaces when players go offline
Boxed Player Spawn
Spawns players inside a shelter when they join the server for the first time
Dancing NPC
Dancing NPC 1.3.1
Allows players to spawn an npc that performs various dance gestures
Out Of Combat Heal
Restores player health gradually after a few minutes without taking damage
No AFK Recycler
Prevents players from staying afk while using recyclers
Gear Core
Gear Core 1.1.1
An api for other plugins to create and equip gear sets
Twig Cant Stay
Limits the number of twig blocks a building can have
House Keys
House Keys 1.2.2
Enables remote control of doors, locks, and turrets in any building
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Chat commands start with a /, while console commands can be entered directly in the F1 console or server console. Use find <keyword> in console to search for available commands related to the plugin. Parameters in < > are required, while [ ] are optional.
This plugin uses Oxide's permission system. Grant or revoke permissions using oxide.grant and oxide.revoke. You can assign them to individual players or groups using their Steam id or group name.
Settings are stored in the config file found under the config/ directory. You can edit this file manually, then reload the plugin to apply your changes.
Persistent data is saved in the data/ directory. This includes things like saved settings, usage stats, or player progress depending on the plugin. Deleting a data file will reset stored progress or customizations.
Language files are located in the lang/ folder. To translate messages, copy the en.json file into your target language folder (e.g. fr, de) and edit the values. Reload the plugin after changes to apply new messages.
This section lists public methods exposed by the plugin for use in other plugins. You can call these via the CallHook method. Make sure the plugin is loaded before calling its API to avoid null reference errors.
These are custom hooks that other plugins can listen for. Simply define a method with the same name and expected parameters in your plugin to handle the event. Hooks are triggered at key moments and are useful for extending or reacting to plugin behavior.
These hooks are injected into the game's code using Harmony. They let the plugin run code at key points in the game's internal logic. You can return values to block or modify behavior. Use with caution — these are powerful and can affect core mechanics.
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