Free

Free Rust plugins you can download at absolutely no cost from Game4Freak's growing collection of plugins.
Harvestable Vehicles
Lets players gather materials from vehicles
Auto Team Up
Auto Team Up 1.0.0
Automatically places players into predefined teams on join
Patrol Heli No Go Monuments
Prevents the patrol helicopter from flying over specific monuments
Players are no longer hostile after they respawn
Reload Hotbar
Reload all your hotbar weapons at once with a command
Button Commands
Run commands when an electric button is pressed
Nameless Players
Hides player names, replacing them with a blank or custom text
Suspicious Code Unlock
Alerts admins when a player unlocks someone else's code lock
Doored Siege Towers
Adds a door to siege towers automatically
Better Dropped Item Stacker
Combines scattered dropped items into one container
Back
Top
Chat commands start with a /, while console commands can be entered directly in the F1 console or server console. Use find <keyword> in console to search for available commands related to the plugin. Parameters in < > are required, while [ ] are optional.
This plugin uses Oxide's permission system. Grant or revoke permissions using oxide.grant and oxide.revoke. You can assign them to individual players or groups using their Steam id or group name.
Settings are stored in the config file found under the config/ directory. You can edit this file manually, then reload the plugin to apply your changes.
Persistent data is saved in the data/ directory. This includes things like saved settings, usage stats, or player progress depending on the plugin. Deleting a data file will reset stored progress or customizations.
Language files are located in the lang/ folder. To translate messages, copy the en.json file into your target language folder (e.g. fr, de) and edit the values. Reload the plugin after changes to apply new messages.
This section lists public methods exposed by the plugin for use in other plugins. You can call these via the CallHook method. Ensure the plugin is loaded before calling its API to avoid null reference errors.
These are custom hooks that other plugins can listen for. Simply define a method with the same name and expected parameters in your plugin to handle the event. Hooks are triggered at key moments and are useful for extending or reacting to plugin behavior.
These hooks are injected into the game's code using Harmony. They let the plugin run code at key points in the game's internal logic. You can return values to block or modify behavior. Use with caution — these are powerful and can affect core mechanics.
Cart