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  1. ui 14

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No Event Markers
Removes map markers for events such as patrol helicopters, hackable crates, and cargo ships
Patrol Heli Crash Dont Retire
Forces patrol helicopters to crash instead of leaving the map at the end of their lifetime
Patrol Heli Cant Flare
Disables the flare functionality for patrol helicopters when targeted by homing missiles
Patrol Heli Crash Sites
Prevents patrol helicopters from crashing at certain monuments
Enemy Health Bar
Enemy Health Bar 1.4.0 12.99 USD
Displays a health bar ui above enemies when you attack them
Patrol Heli No Go Monuments
Prevents the patrol helicopter from flying over specific monuments
Safe Heli Landing
Lets players land helicopters safely on their own bases
Custom Helicopter Tiers 2
Replaces Rust's patrol helicopter with smarter, stronger, and fully customizable tiered helicopters
Patrol Heli Sams
Turns sam sites into anti-patrol heli defenses
Sam Range Alert
Sam Range Alert 1.1.0 7.99 USD
Warns helicopter pilots when approaching sam sites
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Chat commands start with a /, while console commands can be entered directly in the F1 console or server console. Use find <keyword> in console to search for available commands related to the plugin. Parameters in < > are required, while [ ] are optional.
This plugin uses Oxide's permission system. Grant or revoke permissions using oxide.grant and oxide.revoke. You can assign them to individual players or groups using their Steam id or group name.
Settings are stored in the config file found under the config/ directory. You can edit this file manually, then reload the plugin to apply your changes.
Persistent data is saved in the data/ directory. This includes things like saved settings, usage stats, or player progress depending on the plugin. Deleting a data file will reset stored progress or customizations.
Language files are located in the lang/ folder. To translate messages, copy the en.json file into your target language folder (e.g. fr, de) and edit the values. Reload the plugin after changes to apply new messages.
This section lists public methods exposed by the plugin for use in other plugins. You can call these via the CallHook method. Ensure the plugin is loaded before calling its API to avoid null reference errors.
These are custom hooks that other plugins can listen for. Simply define a method with the same name and expected parameters in your plugin to handle the event. Hooks are triggered at key moments and are useful for extending or reacting to plugin behavior.
These hooks are injected into the game's code using Harmony. They let the plugin run code at key points in the game's internal logic. You can return values to block or modify behavior. Use with caution — these are powerful and can affect core mechanics.
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