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Lucky Barrel
Lucky Barrel 1.0.0
Place a storage barrel, and with a bit of luck, it might turn into a random loot barrel
Barrel Health
Sets custom health for loot barrels
Better Dropped Item Stacker
Combines scattered dropped items into one container
Harvestable Vehicles
Lets players gather materials from vehicles
Raidable Shelters
Spawns shelters filled with loot for players to raid
Half Looted Emptier
Empties loot containers that players leave half-looted
Custom Crate Spawns
Lets you add additional spawn points for loot containers
Balloon Base Editor
Lets you create and edit bases used by the raidable balloon event
Custom Unwrap Rewards
Lets you modify the loot from unwrapable items such as easter eggs and christmas presents
Random Gifts
Random Gifts 1.1.0 7.99 USD
Gives random items to players at set intervals
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Chat commands start with a /, while console commands can be entered directly in the F1 console or server console. Use find <keyword> in console to search for available commands related to the plugin. Parameters in < > are required, while [ ] are optional.
This plugin uses Oxide's permission system. Grant or revoke permissions using oxide.grant and oxide.revoke. You can assign them to individual players or groups using their Steam id or group name.
Settings are stored in the config file found under the config/ directory. You can edit this file manually, then reload the plugin to apply your changes.
Persistent data is saved in the data/ directory. This includes things like saved settings, usage stats, or player progress depending on the plugin. Deleting a data file will reset stored progress or customizations.
Language files are located in the lang/ folder. To translate messages, copy the en.json file into your target language folder (e.g. fr, de) and edit the values. Reload the plugin after changes to apply new messages.
This section lists public methods exposed by the plugin for use in other plugins. You can call these via the CallHook method. Ensure the plugin is loaded before calling its API to avoid null reference errors.
These are custom hooks that other plugins can listen for. Simply define a method with the same name and expected parameters in your plugin to handle the event. Hooks are triggered at key moments and are useful for extending or reacting to plugin behavior.
These hooks are injected into the game's code using Harmony. They let the plugin run code at key points in the game's internal logic. You can return values to block or modify behavior. Use with caution — these are powerful and can affect core mechanics.
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