ammo

  1. VisEntities

    Auto Catapult Feeder 1.0.1

    This plugin makes catapults reload themselves by linking them to a stash for ammo storage. Each time a catapult fires, it pulls ammo from its stash, so players don't have to refill manually. [H2 id='Recommended+Plugins']Recommended Plugins[/H2] Remote Catapult - Lets players launch catapults...
  2. VisEntities

    Armory 1.2.0

    This plugin gives players an always-stocked supply box that never runs out, instantly refilling items as they are taken. Players can open it using a chat command or by holding the use key (E). Admins can configure multiple item sets, each with its own permission, allowing different player groups...
  3. VisEntities

    Reload Hotbar 1.1.0

    This plugin allows players to quickly reload all weapons in their hotbar using available ammo from their inventory. It also provides an option to unload weapons, returning their ammo to the inventory. [H2 id='Permissions']Permissions[/H2] reloadhotbar.use - Allows players to use both the...
  4. VisEntities

    Recoil Tracker 1.0.0

    This plugin provides an API for recording and storing weapon recoil patterns, allowing other plugins—like Gamemode Aim Train or anti-cheat plugins—to analyze player shots and determine how accurately they follow a weapon's expected recoil. It doesn't do anything on its own but serves as a...
  5. VisEntities

    Minigun Reload Anywhere 1.2.0

    This plugin removes the workbench requirement for reloading the minigun, allowing players to reload it anywhere. It includes a configurable cooldown to prevent rapid reloading. [H2 id='Permissions']Permissions[/H2] minigunreloadanywhere.use - Grants the ability to reload the minigun...
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This plugin uses Oxide's permission system. Grant or revoke permissions using oxide.grant and oxide.revoke. You can assign them to individual players or groups using their Steam id or group name.
Chat commands start with a /, while console commands can be entered directly in the F1 console or server console. Use find <keyword> in console to search for available commands related to the plugin.
Settings are stored in the config file found under the config/ directory. You can edit this file manually, then reload the plugin to apply your changes.
Persistent data is saved in the data/ directory. This includes things like saved settings, usage stats, or player progress depending on the plugin. Deleting a data file will reset stored progress or customizations.
Language files are located in the lang/ folder. To translate messages, copy the en.json file into your target language folder (e.g. fr, de) and edit the values. Reload the plugin after changes to apply new messages.
This section lists public methods exposed by the plugin for use in other plugins. You can call these via the CallHook method. Make sure the plugin is loaded before calling its API to avoid null reference errors.
These are custom hooks that other plugins can listen for. Simply define a method with the same name and expected parameters in your plugin to handle the event. Hooks are triggered at key moments and are useful for extending or reacting to plugin behavior.
These hooks are injected into the game's code using Harmony. They let the plugin run code at key points in the game's internal logic. You can return values to block or modify behavior. Use with caution — these are powerful and can affect core mechanics.
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