weapon

  1. VisEntities

    Armory 1.2.0

    This plugin gives players an always-stocked supply box that never runs out, instantly refilling items as they are taken. Players can open it using a chat command or by holding the use key (E). Admins can configure multiple item sets, each with its own permission, allowing different player groups...
  2. VisEntities

    Reload Hotbar 1.1.0

    This plugin allows players to quickly reload all weapons in their hotbar using available ammo from their inventory. It also provides an option to unload weapons, returning their ammo to the inventory. [H2 id='Permissions']Permissions[/H2] reloadhotbar.use - Allows players to use both the...
  3. VisEntities

    Recoil Tracker 1.0.0

    This plugin provides an API for recording and storing weapon recoil patterns, allowing other plugins—like Gamemode Aim Train or anti-cheat plugins—to analyze player shots and determine how accurately they follow a weapon's expected recoil. It doesn't do anything on its own but serves as a...
  4. VisEntities

    Weaponless Vehicles 1.0.0

    This plugin blocks all damage dealt by players mounted on certain vehicles, such as minicopters or boats. [H2 id='Permissions']Permissions[/H2] weaponlessvehicles.ignore - Allows players to bypass the damage restriction on vehicles. [H2 id='Configuration']Configuration[/H2] { "Version"...
  5. VisEntities

    No Stuck Arrows 1.0.1

    This plugin prevents players from respawning with arrows and spears still stuck on their bodies.
  6. VisEntities

    Kill Awards 1.2.0

    This plugin allows players to receive specific rewards as they achieve kill milestones, such as health boosts, ammo refills, and more. [H2 id='Rewards']Rewards[/H2] Each milestone can be configured with different reward options: Refills the ammo of the player's active weapon. Heals the...
  7. VisEntities

    Gear Core 1.1.1

    This plugin serves as an API for use by other plugins, providing hooks to create and equip gear sets. [H2 id='Permissions']Permissions[/H2] gearcore.use - Allows to save, equip, and delete gear sets. [H2 id='Commands']Commands[/H2] /gear save <name> - Saves the current inventory as a...
  8. VisEntities

    Wet Guns Go Jam 1.0.0

    This plugin makes players face a tough challenge by jamming their weapons if they get too wet. Once the wetness threshold is crossed, the gun unloads its ammo and stops firing. [H2 id='Permissions']Permissions[/H2] wetgunsgojam.ignore - Allows players to ignore the wetness threshold and...
  9. VisEntities

    Workbench Equip Only 1.0.1

    This plugin restricts equipping weapon mods to players who are near workbenches. You can specify the required workbench level for each attachment in the config. [H2 id='Permissions']Permissions[/H2] workbenchequiponly.ignore - Allows the player to bypass the workbench requirement for...
  10. VisEntities

    Minigun Reload Anywhere 1.2.0

    This plugin removes the workbench requirement for reloading the minigun, allowing players to reload it anywhere. It includes a configurable cooldown to prevent rapid reloading. [H2 id='Permissions']Permissions[/H2] minigunreloadanywhere.use - Grants the ability to reload the minigun...
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This plugin uses Oxide's permission system. Grant or revoke permissions using oxide.grant and oxide.revoke. You can assign them to individual players or groups using their Steam id or group name.
Chat commands start with a /, while console commands can be entered directly in the F1 console or server console. Use find <keyword> in console to search for available commands related to the plugin.
Settings are stored in the config file found under the config/ directory. You can edit this file manually, then reload the plugin to apply your changes.
Persistent data is saved in the data/ directory. This includes things like saved settings, usage stats, or player progress depending on the plugin. Deleting a data file will reset stored progress or customizations.
Language files are located in the lang/ folder. To translate messages, copy the en.json file into your target language folder (e.g. fr, de) and edit the values. Reload the plugin after changes to apply new messages.
This section lists public methods exposed by the plugin for use in other plugins. You can call these via the CallHook method. Make sure the plugin is loaded before calling its API to avoid null reference errors.
These are custom hooks that other plugins can listen for. Simply define a method with the same name and expected parameters in your plugin to handle the event. Hooks are triggered at key moments and are useful for extending or reacting to plugin behavior.
These hooks are injected into the game's code using Harmony. They let the plugin run code at key points in the game's internal logic. You can return values to block or modify behavior. Use with caution — these are powerful and can affect core mechanics.
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