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Free Rust plugins you can download at absolutely no cost from Game4Freak's growing collection of mods.

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  • Kill Awards
    5.00 star(s)
    Very nice simple free killstreak plugin! great on custom rewards and simple config to adjust to...
    • Jeff Goldblum
  • Cupboard Accepts Anything
    5.00 star(s)
    Simple, easy to setup and super reliable plugin that is a replacement for the old Harmony mod...
    • Papster
  • Tree House
    5.00 star(s)
    This is a fun and pretty cool plugin to build a base in a jungle tree. A couple early glitches...
    • Papster
Instant Team Join
Forces players to join teams as soon as they're invited
Ignitable Mixing Tables
Allows mixing tables to be ignited by igniters
Offline Raiding Weakened
Lowers the damage inflicted on buildings when owners are offline
Better Line Of Sight Teleport
Improves the teleportation mechanism of the native teleportlos command
Dangerous Collectibles
Adds a chance for collectibles like stumps to explode when picked up
One Seat Vehicle
Only one person per vehicle, no uninvited passengers
Explosions Without Fireballs
Disables the creation of fireballs when entities like minicopters and flame turrets explode
Always Driver Seat
Forces players into the driver's seat when they mount certain vehicles
One Push Boat
Unflips flipped boats with one push and optionally mounts the pusher to the driver seat
Dynamic Third Person
Allows players to go 3d person when performing certain actions
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Chat commands start with a /, while console commands can be entered directly in the F1 console or server console. Use find <keyword> in console to search for available commands related to the plugin. Parameters in < > are required, while [ ] are optional.
This plugin uses Oxide's permission system. Grant or revoke permissions using oxide.grant and oxide.revoke. You can assign them to individual players or groups using their Steam id or group name.
Settings are stored in the config file found under the config/ directory. You can edit this file manually, then reload the plugin to apply your changes.
Persistent data is saved in the data/ directory. This includes things like saved settings, usage stats, or player progress depending on the plugin. Deleting a data file will reset stored progress or customizations.
Language files are located in the lang/ folder. To translate messages, copy the en.json file into your target language folder (e.g. fr, de) and edit the values. Reload the plugin after changes to apply new messages.
This section lists public methods exposed by the plugin for use in other plugins. You can call these via the CallHook method. Ensure the plugin is loaded before calling its API to avoid null reference errors.
These are custom hooks that other plugins can listen for. Simply define a method with the same name and expected parameters in your plugin to handle the event. Hooks are triggered at key moments and are useful for extending or reacting to plugin behavior.
These hooks are injected into the game's code using Harmony. They let the plugin run code at key points in the game's internal logic. You can return values to block or modify behavior. Use with caution — these are powerful and can affect core mechanics.
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