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  1. ui 14

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Raidable Shelters
Spawns shelters filled with loot for players to raid
Offline Raiding Weakened
Lowers the damage inflicted on buildings when owners are offline
No Raid Debris
Disables debris that block building during raids
Balloon Base Editor
Lets you create and edit bases used by the raidable balloon event
Raidable Balloon Bases
Spawns floating balloon bases with npcs and loot for players to raid
Better No Escape
Better No Escape 1.4.3 14.99 USD
Prevents teleportation, crafting, building, and more while in combat or raiding
Nerfed Raid Building
Prevents entities placed during raids from starting at full health, gradually healing them afterward
Offline Raid Shield
Offline Raid Shield 1.2.0 7.99 USD
Protects player bases while they're offline with timed shields
Gamemode Raid Simulator
Gamemode Raid Simulator 1.0.0 29.99 USD
Practice and compete in realistic raid scenarios
Raidable Boats
Raidable Boats 1.4.0 29.99 USD
Fully automated raidable boats with NPC defenders that cruise the ocean
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Chat commands start with a /, while console commands can be entered directly in the F1 console or server console. Use find <keyword> in console to search for available commands related to the plugin. Parameters in < > are required, while [ ] are optional.
This plugin uses Oxide's permission system. Grant or revoke permissions using oxide.grant and oxide.revoke. You can assign them to individual players or groups using their Steam id or group name.
Settings are stored in the config file found under the config/ directory. You can edit this file manually, then reload the plugin to apply your changes.
Persistent data is saved in the data/ directory. This includes things like saved settings, usage stats, or player progress depending on the plugin. Deleting a data file will reset stored progress or customizations.
Language files are located in the lang/ folder. To translate messages, copy the en.json file into your target language folder (e.g. fr, de) and edit the values. Reload the plugin after changes to apply new messages.
This section lists public methods exposed by the plugin for use in other plugins. You can call these via the CallHook method. Ensure the plugin is loaded before calling its API to avoid null reference errors.
These are custom hooks that other plugins can listen for. Simply define a method with the same name and expected parameters in your plugin to handle the event. Hooks are triggered at key moments and are useful for extending or reacting to plugin behavior.
These hooks are injected into the game's code using Harmony. They let the plugin run code at key points in the game's internal logic. You can return values to block or modify behavior. Use with caution — these are powerful and can affect core mechanics.
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