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  • Portable Fort
    5.00 star(s)
    Plugin works wonderfully! When you are adding the grenade to the Loottable, ensure you match up...
    • xlr8tednergy
  • Clan Tag First
    5.00 star(s)
    Thanks a lot! 🙌 Finally, the perfect fix I’ve been searching for! Huge respect for making this...
    • Cr7ypto
  • Enemy Health Bar
    5.00 star(s)
    Like all of VisEntites plugins, this is easy to set up and configure to your liking - samples...
    • (Manky)sieve
Legacy Airdrops
Brings back legacy airdrops where cargo planes drop multiple airdrops instead of just one
First Try Chainsaw
Guarantees that chainsaws start immediately on the first attempt
No Underwater Vending
Prevents players from placing vending machines underwater
Instant Crops
Fully mature plants as soon as they are planted
Owner Pickup Only
Restricts entity pickup to the owner or their teammates
No Signs On Deployables
Prevents placing wooden signs on certain deployables
Workbench Equip Only
Requires players to be near workbenches to equip weapon mods
No Monument Barricades
Prevents placing barricades in certain monuments
Barrel Health
Sets custom health for loot barrels
Lucky Barrel
Lucky Barrel 1.0.0
Place a storage barrel, and with a bit of luck, it might turn into a random loot barrel
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This plugin uses Oxide's permission system. Grant or revoke permissions using oxide.grant and oxide.revoke. You can assign them to individual players or groups using their Steam id or group name.
Chat commands start with a /, while console commands can be entered directly in the F1 console or server console. Use find <keyword> in console to search for available commands related to the plugin.
Settings are stored in the config file found under the config/ directory. You can edit this file manually, then reload the plugin to apply your changes.
Persistent data is saved in the data/ directory. This includes things like saved settings, usage stats, or player progress depending on the plugin. Deleting a data file will reset stored progress or customizations.
Language files are located in the lang/ folder. To translate messages, copy the en.json file into your target language folder (e.g. fr, de) and edit the values. Reload the plugin after changes to apply new messages.
This section lists public methods exposed by the plugin for use in other plugins. You can call these via the CallHook method. Make sure the plugin is loaded before calling its API to avoid null reference errors.
These are custom hooks that other plugins can listen for. Simply define a method with the same name and expected parameters in your plugin to handle the event. Hooks are triggered at key moments and are useful for extending or reacting to plugin behavior.
These hooks are injected into the game's code using Harmony. They let the plugin run code at key points in the game's internal logic. You can return values to block or modify behavior. Use with caution — these are powerful and can affect core mechanics.
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