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  • Advanced Backup
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    I needed this a few days ago, lost my carbon test Permissions somehow and now I need to set all...
    • Wrecks
  • TC Ban
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    This plugin is best for adding features to your cupboard, it can be used to create unique...
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    Plugin works wonderfully! When you are adding the grenade to the Loottable, ensure you match up...
    • xlr8tednergy
Fallen Tree Remains
Leaves a dead log and stump after a tree is cut down, which can also be harvested
Seedless Food
Removes seeds from players' inventories when they eat fruits or vegetables
Countdown
Countdown 1.0.0
Allows starting timed countdowns with custom messages
Foundation Only Deployables
Restricts deployables to be placed only on building blocks
Instant Team Join
Forces players to join teams as soon as they're invited
Ignitable Mixing Tables
Allows mixing tables to be ignited by igniters
Offline Raiding Weakened
Lowers the damage inflicted on buildings when owners are offline
Better Line Of Sight Teleport
Improves the teleportation mechanism of the native teleportlos command
Dangerous Collectibles
Adds a chance for collectibles like stumps to explode when picked up
One Seat Vehicle
Only one person per vehicle, no uninvited passengers
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This plugin uses Oxide's permission system. Grant or revoke permissions using oxide.grant and oxide.revoke. You can assign them to individual players or groups using their Steam id or group name.
Chat commands start with a /, while console commands can be entered directly in the F1 console or server console. Use find <keyword> in console to search for available commands related to the plugin.
Settings are stored in the config file found under the config/ directory. You can edit this file manually, then reload the plugin to apply your changes.
Persistent data is saved in the data/ directory. This includes things like saved settings, usage stats, or player progress depending on the plugin. Deleting a data file will reset stored progress or customizations.
Language files are located in the lang/ folder. To translate messages, copy the en.json file into your target language folder (e.g. fr, de) and edit the values. Reload the plugin after changes to apply new messages.
This section lists public methods exposed by the plugin for use in other plugins. You can call these via the CallHook method. Make sure the plugin is loaded before calling its API to avoid null reference errors.
These are custom hooks that other plugins can listen for. Simply define a method with the same name and expected parameters in your plugin to handle the event. Hooks are triggered at key moments and are useful for extending or reacting to plugin behavior.
These hooks are injected into the game's code using Harmony. They let the plugin run code at key points in the game's internal logic. You can return values to block or modify behavior. Use with caution — these are powerful and can affect core mechanics.
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