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  1. ui 14

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Fallen Tree Remains
Leaves a dead log and stump after a tree is cut down, which can also be harvested
Reforestation
Keeps forests dense by replanting trees after they are cut down
Remineration
Remineration 1.0.3
Spawns additional ore nodes close to mined spots
Volcano
Volcano 1.8.1 24.99 USD
Adds volcanoes that release lava, ash clouds, and debris
Tree House
Tree House 1.5.0 17.99 USD
Claim jungle trees and build bases in the canopy
Tornado
Tornado 1.1.1 19.99 USD
Spawns tornadoes that roam the map and launch rockets at players and buildings
Biome Indicator
Biome Indicator 1.2.0 7.99 USD
Displays the current biome and temperature to players via GUI and chat notifications
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Chat commands start with a /, while console commands can be entered directly in the F1 console or server console. Use find <keyword> in console to search for available commands related to the plugin. Parameters in < > are required, while [ ] are optional.
This plugin uses Oxide's permission system. Grant or revoke permissions using oxide.grant and oxide.revoke. You can assign them to individual players or groups using their Steam id or group name.
Settings are stored in the config file found under the config/ directory. You can edit this file manually, then reload the plugin to apply your changes.
Persistent data is saved in the data/ directory. This includes things like saved settings, usage stats, or player progress depending on the plugin. Deleting a data file will reset stored progress or customizations.
Language files are located in the lang/ folder. To translate messages, copy the en.json file into your target language folder (e.g. fr, de) and edit the values. Reload the plugin after changes to apply new messages.
This section lists public methods exposed by the plugin for use in other plugins. You can call these via the CallHook method. Ensure the plugin is loaded before calling its API to avoid null reference errors.
These are custom hooks that other plugins can listen for. Simply define a method with the same name and expected parameters in your plugin to handle the event. Hooks are triggered at key moments and are useful for extending or reacting to plugin behavior.
These hooks are injected into the game's code using Harmony. They let the plugin run code at key points in the game's internal logic. You can return values to block or modify behavior. Use with caution — these are powerful and can affect core mechanics.
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