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  • Portable Fort
    5.00 star(s)
    Plugin works wonderfully! When you are adding the grenade to the Loottable, ensure you match up...
    • xlr8tednergy
  • Clan Tag First
    5.00 star(s)
    Thanks a lot! 🙌 Finally, the perfect fix I’ve been searching for! Huge respect for making this...
    • Cr7ypto
  • Enemy Health Bar
    5.00 star(s)
    Like all of VisEntites plugins, this is easy to set up and configure to your liking - samples...
    • (Manky)sieve
Instant Siege Reload
Lets you modify reload time for catapults and ballistas
Bike Horn
Bike Horn 1.3.0
Adds horn functionality to motorbikes, sidecars, and pedal bikes
Half Looted Emptier
Empties loot containers that players leave half-looted
Failed Code Alert
Warns players when someone tries to access their code lock with the wrong code
No Gibs
No Gibs 1.1.3
Prevents debris from spawning when entities are destroyed in various ways
Auto Catapult Feeder
Automatically refills catapults with ammo from a linked stash
Limited Siege Bomb Deploy
Stops players from placing too many siege bombs close together
Horse Equipment
Allows horses to be equipped with random gear when they spawn
Custom Unwrap Rewards
Lets you modify the loot from unwrapable items such as easter eggs and christmas presents
Recoil Tracker
Recoil Tracker 1.0.0 10.00 USD
Records weapon recoils and analyzes player shot accuracy against them
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This plugin uses Oxide's permission system. Grant or revoke permissions using oxide.grant and oxide.revoke. You can assign them to individual players or groups using their Steam id or group name.
Chat commands start with a /, while console commands can be entered directly in the F1 console or server console. Use find <keyword> in console to search for available commands related to the plugin.
Settings are stored in the config file found under the config/ directory. You can edit this file manually, then reload the plugin to apply your changes.
Persistent data is saved in the data/ directory. This includes things like saved settings, usage stats, or player progress depending on the plugin. Deleting a data file will reset stored progress or customizations.
Language files are located in the lang/ folder. To translate messages, copy the en.json file into your target language folder (e.g. fr, de) and edit the values. Reload the plugin after changes to apply new messages.
This section lists public methods exposed by the plugin for use in other plugins. You can call these via the CallHook method. Make sure the plugin is loaded before calling its API to avoid null reference errors.
These are custom hooks that other plugins can listen for. Simply define a method with the same name and expected parameters in your plugin to handle the event. Hooks are triggered at key moments and are useful for extending or reacting to plugin behavior.
These hooks are injected into the game's code using Harmony. They let the plugin run code at key points in the game's internal logic. You can return values to block or modify behavior. Use with caution — these are powerful and can affect core mechanics.
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