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Recoil Tracker
Recoil Tracker 1.0.0 10.00 USD
Records weapon recoils and analyzes player shot accuracy against them
Raidable Balloon Bases
Spawns floating balloon bases with npcs and loot for players to raid
No Distance Based Temperature
Removes temperature falloff, making zones equally hot everywhere
Patrol Heli Crash Sites
Prevents patrol helicopters from crashing at certain monuments
No Excavator Airdrops
Disables supply drop requests triggered by excavators
Pop
Pop 1.0.0
Shows how many players are online, sleeping, and queued
Balloon Base Editor
Lets you create and edit bases used by the raidable balloon event
Forever Ripe
Forever Ripe 1.1.0
Stops plants from dying by keeping them in a ripe state all the time
Raidable Shelters
Spawns shelters filled with loot for players to raid
No Cave Building
Prevents players from building inside caves
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This plugin uses Oxide's permission system. Grant or revoke permissions using oxide.grant and oxide.revoke. You can assign them to individual players or groups using their Steam id or group name.
Chat commands start with a /, while console commands can be entered directly in the F1 console or server console. Use find <keyword> in console to search for available commands related to the plugin.
Settings are stored in the config file found under the config/ directory. You can edit this file manually, then reload the plugin to apply your changes.
Persistent data is saved in the data/ directory. This includes things like saved settings, usage stats, or player progress depending on the plugin. Deleting a data file will reset stored progress or customizations.
Language files are located in the lang/ folder. To translate messages, copy the en.json file into your target language folder (e.g. fr, de) and edit the values. Reload the plugin after changes to apply new messages.
This section lists public methods exposed by the plugin for use in other plugins. You can call these via the CallHook method. Make sure the plugin is loaded before calling its API to avoid null reference errors.
These are custom hooks that other plugins can listen for. Simply define a method with the same name and expected parameters in your plugin to handle the event. Hooks are triggered at key moments and are useful for extending or reacting to plugin behavior.
These hooks are injected into the game's code using Harmony. They let the plugin run code at key points in the game's internal logic. You can return values to block or modify behavior. Use with caution — these are powerful and can affect core mechanics.
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