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Gamemode Aim Train
Gamemode Aim Train 1.4.2 19.99 USD
Practice shooting and recoil on bots
Custom Helicopter Tiers 2
Replaces Rust's patrol helicopter with smarter, stronger, and fully customizable tiered helicopters
Gamemode FFA
Gamemode FFA 1.2.0 12.99 USD
Everyone is your target. Get the most kills to win
Bradley Kill Cooldown
Adds a cooldown after killing a Bradley so the same players can't farm it nonstop
Recoil Tracker
Recoil Tracker 1.0.1 9.99 USD
Records weapon recoils and analyzes player shot accuracy against them
Consistent Wind Power
Keeps windmill output stable no matter the weather or height
Durable Attachments
Prevents durability loss on all weapon attachments
Forever Ripe
Forever Ripe 1.2.0
Stops plants from dying by keeping them in a ripe state all the time
Currency Sync
Currency Sync 1.0.0 7.99 USD
Syncs player money and reward points across all your servers
Custom Gather Rates
Change how much players get when gathering resources
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Chat commands start with a /, while console commands can be entered directly in the F1 console or server console. Use find <keyword> in console to search for available commands related to the plugin. Parameters in < > are required, while [ ] are optional.
This plugin uses Oxide's permission system. Grant or revoke permissions using oxide.grant and oxide.revoke. You can assign them to individual players or groups using their Steam id or group name.
Settings are stored in the config file found under the config/ directory. You can edit this file manually, then reload the plugin to apply your changes.
Persistent data is saved in the data/ directory. This includes things like saved settings, usage stats, or player progress depending on the plugin. Deleting a data file will reset stored progress or customizations.
Language files are located in the lang/ folder. To translate messages, copy the en.json file into your target language folder (e.g. fr, de) and edit the values. Reload the plugin after changes to apply new messages.
This section lists public methods exposed by the plugin for use in other plugins. You can call these via the CallHook method. Ensure the plugin is loaded before calling its API to avoid null reference errors.
These are custom hooks that other plugins can listen for. Simply define a method with the same name and expected parameters in your plugin to handle the event. Hooks are triggered at key moments and are useful for extending or reacting to plugin behavior.
These hooks are injected into the game's code using Harmony. They let the plugin run code at key points in the game's internal logic. You can return values to block or modify behavior. Use with caution — these are powerful and can affect core mechanics.
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