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  1. ui 14

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No Event Markers
Removes map markers for events such as patrol helicopters, hackable crates, and cargo ships
Patrol Heli Crash Dont Retire
Forces patrol helicopters to crash instead of leaving the map at the end of their lifetime
Not Enough Bradley Scientists
Allows customization of the scientist count deployed by Bradley APC
Airdrop Turrets
Deploys auto turrets onto airdrops
Legacy Airdrops
Brings back legacy airdrops where cargo planes drop multiple airdrops instead of just one
Airdrop Settings
Allows customization of airdrops and cargo planes
Patrol Heli Cant Flare
Disables the flare functionality for patrol helicopters when targeted by homing missiles
Balloon Base Editor
Lets you create and edit bases used by the raidable balloon event
Raidable Balloon Bases
Spawns floating balloon bases with npcs and loot for players to raid
Volcano
Volcano 1.8.1 24.99 USD
Adds volcanoes that release lava, ash clouds, and debris
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Chat commands start with a /, while console commands can be entered directly in the F1 console or server console. Use find <keyword> in console to search for available commands related to the plugin. Parameters in < > are required, while [ ] are optional.
This plugin uses Oxide's permission system. Grant or revoke permissions using oxide.grant and oxide.revoke. You can assign them to individual players or groups using their Steam id or group name.
Settings are stored in the config file found under the config/ directory. You can edit this file manually, then reload the plugin to apply your changes.
Persistent data is saved in the data/ directory. This includes things like saved settings, usage stats, or player progress depending on the plugin. Deleting a data file will reset stored progress or customizations.
Language files are located in the lang/ folder. To translate messages, copy the en.json file into your target language folder (e.g. fr, de) and edit the values. Reload the plugin after changes to apply new messages.
This section lists public methods exposed by the plugin for use in other plugins. You can call these via the CallHook method. Ensure the plugin is loaded before calling its API to avoid null reference errors.
These are custom hooks that other plugins can listen for. Simply define a method with the same name and expected parameters in your plugin to handle the event. Hooks are triggered at key moments and are useful for extending or reacting to plugin behavior.
These hooks are injected into the game's code using Harmony. They let the plugin run code at key points in the game's internal logic. You can return values to block or modify behavior. Use with caution — these are powerful and can affect core mechanics.
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